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<a href="#pub-types">Public Types</a> &#124;
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<div class="title">AbstractForceController Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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Inheritance diagram for AbstractForceController:</div>
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Collaboration diagram for AbstractForceController:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
Public Types</h2></td></tr>
<tr class="memitem:aa9235e31c1065a95f14b4c95b1060a82"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aa9235e31c1065a95f14b4c95b1060a82">DecayModes</a> { <br />
&#160;&#160;<b>None</b>
, <b>Step</b>
, <b>Linear</b>
, <b>InverseSquare</b>
, <br />
&#160;&#160;<b>Curve</b>
<br />
 }</td></tr>
<tr class="memdesc:aa9235e31c1065a95f14b4c95b1060a82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modes for Decay. Actual Decay must be implemented in inheriting classes  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aa9235e31c1065a95f14b4c95b1060a82">More...</a><br /></td></tr>
<tr class="separator:aa9235e31c1065a95f14b4c95b1060a82"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3e57296e855d9b8faf81086f49e44557"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3e57296e855d9b8faf81086f49e44557">ForceTypes</a> { <b>Point</b>
, <b>Line</b>
, <b>Area</b>
 }</td></tr>
<tr class="memdesc:a3e57296e855d9b8faf81086f49e44557"><td class="mdescLeft">&#160;</td><td class="mdescRight">Forcetypes are used in the decay math to properly get the distance. They are also used to draw a representation in DebugView  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3e57296e855d9b8faf81086f49e44557">More...</a><br /></td></tr>
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<tr class="memitem:aac8123cce43525a5d743f381609d5d04"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aac8123cce43525a5d743f381609d5d04">TimingModes</a> { <b>Switched</b>
, <b>Triggered</b>
, <b>Curve</b>
 }</td></tr>
<tr class="memdesc:aac8123cce43525a5d743f381609d5d04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Timing Modes Switched: Standard on/off mode using the baseclass enabled property Triggered: When the <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a65682103ccf91eb796ed4e52955628bd" title="Triggers the trigger modes (Trigger and Curve)">Trigger()</a> method is called the force is active for a specified Impulse Length Curve: Still to be defined. The basic idea is having a Trigger combined with a curve for the strength  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aac8123cce43525a5d743f381609d5d04">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5f5fee00a02ab76e0edd8eabdfbe9847"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a5f5fee00a02ab76e0edd8eabdfbe9847">AbstractForceController</a> ()</td></tr>
<tr class="memdesc:a5f5fee00a02ab76e0edd8eabdfbe9847"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a5f5fee00a02ab76e0edd8eabdfbe9847">More...</a><br /></td></tr>
<tr class="separator:a5f5fee00a02ab76e0edd8eabdfbe9847"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aefa5314c35620e26ccf791afc3538ae4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aefa5314c35620e26ccf791afc3538ae4">AbstractForceController</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aac8123cce43525a5d743f381609d5d04">TimingModes</a> mode)</td></tr>
<tr class="memdesc:aefa5314c35620e26ccf791afc3538ae4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Overloaded Contstructor with supplying Timing Mode  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aefa5314c35620e26ccf791afc3538ae4">More...</a><br /></td></tr>
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<tr class="memitem:a65682103ccf91eb796ed4e52955628bd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a65682103ccf91eb796ed4e52955628bd">Trigger</a> ()</td></tr>
<tr class="memdesc:a65682103ccf91eb796ed4e52955628bd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Triggers the trigger modes (Trigger and Curve)  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a65682103ccf91eb796ed4e52955628bd">More...</a><br /></td></tr>
<tr class="separator:a65682103ccf91eb796ed4e52955628bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab8ff9ed75b9c887d0912448e9c12ecce"><td class="memItemLeft" align="right" valign="top">override void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ab8ff9ed75b9c887d0912448e9c12ecce">Update</a> (float dt)</td></tr>
<tr class="memdesc:ab8ff9ed75b9c887d0912448e9c12ecce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a> Depending on the TimingMode perform timing logic and call <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ad5fbd74367fcab9642859b41da2b4434" title="Apply the force supplying strength (wich is modified in Update() according to the TimingMode">ApplyForce()</a>  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ab8ff9ed75b9c887d0912448e9c12ecce">More...</a><br /></td></tr>
<tr class="separator:ab8ff9ed75b9c887d0912448e9c12ecce"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad5fbd74367fcab9642859b41da2b4434"><td class="memItemLeft" align="right" valign="top">abstract void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ad5fbd74367fcab9642859b41da2b4434">ApplyForce</a> (float dt, float strength)</td></tr>
<tr class="memdesc:ad5fbd74367fcab9642859b41da2b4434"><td class="mdescLeft">&#160;</td><td class="mdescRight">Apply the force supplying strength (wich is modified in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ab8ff9ed75b9c887d0912448e9c12ecce" title="Inherited from Controller Depending on the TimingMode perform timing logic and call ApplyForce()">Update()</a> according to the TimingMode  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ad5fbd74367fcab9642859b41da2b4434">More...</a><br /></td></tr>
<tr class="separator:ad5fbd74367fcab9642859b41da2b4434"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a></td></tr>
<tr class="memitem:a8154c9f27c7becbccacf50f1eeaa4aff inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memItemLeft" align="right" valign="top">override bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html#a8154c9f27c7becbccacf50f1eeaa4aff">IsActiveOn</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> body)</td></tr>
<tr class="separator:a8154c9f27c7becbccacf50f1eeaa4aff inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html">FilterData</a></td></tr>
<tr class="memitem:a132b248c4ddbcf5ec6b04208e0ef60a7 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a132b248c4ddbcf5ec6b04208e0ef60a7">AddDisabledCategory</a> (Category category)</td></tr>
<tr class="memdesc:a132b248c4ddbcf5ec6b04208e0ef60a7 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the category.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a132b248c4ddbcf5ec6b04208e0ef60a7">More...</a><br /></td></tr>
<tr class="separator:a132b248c4ddbcf5ec6b04208e0ef60a7 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab15e5dba449204c04296c752e2d11d3e inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#ab15e5dba449204c04296c752e2d11d3e">RemoveDisabledCategory</a> (Category category)</td></tr>
<tr class="memdesc:ab15e5dba449204c04296c752e2d11d3e inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Removes the category.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#ab15e5dba449204c04296c752e2d11d3e">More...</a><br /></td></tr>
<tr class="separator:ab15e5dba449204c04296c752e2d11d3e inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1d6bbb270e8ed5be5a31763e281b44d6 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a1d6bbb270e8ed5be5a31763e281b44d6">IsInDisabledCategory</a> (Category category)</td></tr>
<tr class="memdesc:a1d6bbb270e8ed5be5a31763e281b44d6 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines whether this body ignores the the specified controller.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a1d6bbb270e8ed5be5a31763e281b44d6">More...</a><br /></td></tr>
<tr class="separator:a1d6bbb270e8ed5be5a31763e281b44d6 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3ab1d065d3ab249d102bc4b27f3eaba4 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a3ab1d065d3ab249d102bc4b27f3eaba4">AddEnabledCategory</a> (Category category)</td></tr>
<tr class="memdesc:a3ab1d065d3ab249d102bc4b27f3eaba4 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the category.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a3ab1d065d3ab249d102bc4b27f3eaba4">More...</a><br /></td></tr>
<tr class="separator:a3ab1d065d3ab249d102bc4b27f3eaba4 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeb2199c51dc40168079d3303cad1fa1d inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#aeb2199c51dc40168079d3303cad1fa1d">RemoveEnabledCategory</a> (Category category)</td></tr>
<tr class="memdesc:aeb2199c51dc40168079d3303cad1fa1d inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Removes the category.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#aeb2199c51dc40168079d3303cad1fa1d">More...</a><br /></td></tr>
<tr class="separator:aeb2199c51dc40168079d3303cad1fa1d inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a70f13a7871af18288bab9ffb9ea1cc65 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a70f13a7871af18288bab9ffb9ea1cc65">IsInEnabledInCategory</a> (Category category)</td></tr>
<tr class="memdesc:a70f13a7871af18288bab9ffb9ea1cc65 inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines whether this body ignores the the specified controller.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a70f13a7871af18288bab9ffb9ea1cc65">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a8a5c131bf94f12e82f2fb9a9aae2f748"><td class="memItemLeft" align="right" valign="top">Curve&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a8a5c131bf94f12e82f2fb9a9aae2f748">DecayCurve</a></td></tr>
<tr class="memdesc:a8a5c131bf94f12e82f2fb9a9aae2f748"><td class="mdescLeft">&#160;</td><td class="mdescRight">Curve to be used for Decay in Curve mode  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a8a5c131bf94f12e82f2fb9a9aae2f748">More...</a><br /></td></tr>
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<tr class="memitem:a1d7796497b84e249a3c2b20ce1064d14"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3e57296e855d9b8faf81086f49e44557">ForceTypes</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a1d7796497b84e249a3c2b20ce1064d14">ForceType</a></td></tr>
<tr class="memdesc:a1d7796497b84e249a3c2b20ce1064d14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The Forcetype of the instance  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a1d7796497b84e249a3c2b20ce1064d14">More...</a><br /></td></tr>
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<tr class="memitem:a094a305996ee618b827e62029f9fa9cd"><td class="memItemLeft" align="right" valign="top">Curve&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a094a305996ee618b827e62029f9fa9cd">StrengthCurve</a></td></tr>
<tr class="memdesc:a094a305996ee618b827e62029f9fa9cd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Curve used by Curve Mode as an animated multiplier for the force strength. Only positions between 0 and 1 are considered as that range is stretched to have ImpulseLength.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a094a305996ee618b827e62029f9fa9cd">More...</a><br /></td></tr>
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<tr class="inherit_header pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a></td></tr>
<tr class="memitem:a1e4e2b809a45a820de9376256d3bf0c0 inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memItemLeft" align="right" valign="top"><a id="a1e4e2b809a45a820de9376256d3bf0c0"></a>
ControllerCategory&#160;</td><td class="memItemRight" valign="bottom"><b>ControllerCategory</b> = ControllerCategory.Cat01</td></tr>
<tr class="separator:a1e4e2b809a45a820de9376256d3bf0c0 inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a558f5c44426d0eb7abb82a65e8892d9a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memItemLeft" align="right" valign="top"><a id="a558f5c44426d0eb7abb82a65e8892d9a"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>Enabled</b> = true</td></tr>
<tr class="separator:a558f5c44426d0eb7abb82a65e8892d9a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html">FilterData</a></td></tr>
<tr class="memitem:a3ed289991bba5358ffd7f7a54a1e1c6a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">Category&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a3ed289991bba5358ffd7f7a54a1e1c6a">DisabledOnCategories</a> = Category.None</td></tr>
<tr class="memdesc:a3ed289991bba5358ffd7f7a54a1e1c6a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Disable the logic on specific categories. Category.None by default.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a3ed289991bba5358ffd7f7a54a1e1c6a">More...</a><br /></td></tr>
<tr class="separator:a3ed289991bba5358ffd7f7a54a1e1c6a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa7c5e7b717cfe847dd9ef362691af48c inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#aa7c5e7b717cfe847dd9ef362691af48c">DisabledOnGroup</a></td></tr>
<tr class="memdesc:aa7c5e7b717cfe847dd9ef362691af48c inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Disable the logic on specific groups  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#aa7c5e7b717cfe847dd9ef362691af48c">More...</a><br /></td></tr>
<tr class="separator:aa7c5e7b717cfe847dd9ef362691af48c inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20478d647a39fcf4c22af0e6ed844d2d inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">Category&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a20478d647a39fcf4c22af0e6ed844d2d">EnabledOnCategories</a> = Category.All</td></tr>
<tr class="memdesc:a20478d647a39fcf4c22af0e6ed844d2d inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable the logic on specific categories Category.All by default.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#a20478d647a39fcf4c22af0e6ed844d2d">More...</a><br /></td></tr>
<tr class="separator:a20478d647a39fcf4c22af0e6ed844d2d inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad3bebf19d04c08ca0f68379d192b6acf inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#ad3bebf19d04c08ca0f68379d192b6acf">EnabledOnGroup</a></td></tr>
<tr class="memdesc:ad3bebf19d04c08ca0f68379d192b6acf inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Enable the logic on specific groups.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data.html#ad3bebf19d04c08ca0f68379d192b6acf">More...</a><br /></td></tr>
<tr class="separator:ad3bebf19d04c08ca0f68379d192b6acf inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_physics_logic_1_1_filter_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:ae4e5918d514e84898c333f558c44e3d8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae4e5918d514e84898c333f558c44e3d8">GetDecayMultiplier</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> body)</td></tr>
<tr class="memdesc:ae4e5918d514e84898c333f558c44e3d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the Decay for a given body. Meant to ease force development and stick to the DRY principle and provide unified and predictable decay math.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae4e5918d514e84898c333f558c44e3d8">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:aef3dcb04200b0a28e0aa7bf88c447b3f"><td class="memItemLeft" align="right" valign="top">Random&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aef3dcb04200b0a28e0aa7bf88c447b3f">Randomize</a></td></tr>
<tr class="memdesc:aef3dcb04200b0a28e0aa7bf88c447b3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provided for reuse to provide Variation functionality in inheriting classes  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aef3dcb04200b0a28e0aa7bf88c447b3f">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a7e0af77c63d277b389e7bb0caace453c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a7e0af77c63d277b389e7bb0caace453c">Strength</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a7e0af77c63d277b389e7bb0caace453c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Global Strength of the force to be applied  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a7e0af77c63d277b389e7bb0caace453c">More...</a><br /></td></tr>
<tr class="separator:a7e0af77c63d277b389e7bb0caace453c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aab84255a301f0fedbd95b8e45c63ebba"><td class="memItemLeft" align="right" valign="top">Vector2&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aab84255a301f0fedbd95b8e45c63ebba">Position</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aab84255a301f0fedbd95b8e45c63ebba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Position of the Force. Can be ignored (left at (0,0) for forces that are not position-dependent  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aab84255a301f0fedbd95b8e45c63ebba">More...</a><br /></td></tr>
<tr class="separator:aab84255a301f0fedbd95b8e45c63ebba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7035b43d5ae398680cfa2291afebb2f7"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a7035b43d5ae398680cfa2291afebb2f7">MaximumSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a7035b43d5ae398680cfa2291afebb2f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum speed of the bodies. Bodies that are travelling faster are supposed to be ignored  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a7035b43d5ae398680cfa2291afebb2f7">More...</a><br /></td></tr>
<tr class="separator:a7035b43d5ae398680cfa2291afebb2f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae601076a1485e178407e5024b0ae5c96"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae601076a1485e178407e5024b0ae5c96">MaximumForce</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ae601076a1485e178407e5024b0ae5c96"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum Force to be applied. As opposed to Maximum Speed this is independent of the velocity of the affected body  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae601076a1485e178407e5024b0ae5c96">More...</a><br /></td></tr>
<tr class="separator:ae601076a1485e178407e5024b0ae5c96"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3779ff2916787f9b369d814ea1486a04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aac8123cce43525a5d743f381609d5d04">TimingModes</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3779ff2916787f9b369d814ea1486a04">TimingMode</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a3779ff2916787f9b369d814ea1486a04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Timing Mode of the force instance  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3779ff2916787f9b369d814ea1486a04">More...</a><br /></td></tr>
<tr class="separator:a3779ff2916787f9b369d814ea1486a04"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a442b8ca2755ec6c329c488366e63cba5"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a442b8ca2755ec6c329c488366e63cba5">ImpulseTime</a><code> [get]</code></td></tr>
<tr class="memdesc:a442b8ca2755ec6c329c488366e63cba5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Time of the current impulse. Incremented in update till ImpulseLength is reached  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a442b8ca2755ec6c329c488366e63cba5">More...</a><br /></td></tr>
<tr class="separator:a442b8ca2755ec6c329c488366e63cba5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae5ca22e450cb7eef4a8b4dbf34779f8f"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae5ca22e450cb7eef4a8b4dbf34779f8f">ImpulseLength</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ae5ca22e450cb7eef4a8b4dbf34779f8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Length of a triggered impulse. Used in both Triggered and Curve Mode  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ae5ca22e450cb7eef4a8b4dbf34779f8f">More...</a><br /></td></tr>
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<tr class="memitem:aa83124cf2c39cdb305ff43240018b4bb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aa83124cf2c39cdb305ff43240018b4bb">Triggered</a><code> [get]</code></td></tr>
<tr class="memdesc:aa83124cf2c39cdb305ff43240018b4bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Indicating if we are currently during an Impulse (Triggered and Curve Mode)  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aa83124cf2c39cdb305ff43240018b4bb">More...</a><br /></td></tr>
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<tr class="memitem:aade77b6b6fa269b0c04936c33c1aeaea"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aade77b6b6fa269b0c04936c33c1aeaea">Variation</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aade77b6b6fa269b0c04936c33c1aeaea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Variation of the force applied to each body affected !! Must be used in inheriting classes properly !!  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aade77b6b6fa269b0c04936c33c1aeaea">More...</a><br /></td></tr>
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<tr class="memitem:a23118fcf9ac347570316693bb56b853f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#aa9235e31c1065a95f14b4c95b1060a82">DecayModes</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a23118fcf9ac347570316693bb56b853f">DecayMode</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a23118fcf9ac347570316693bb56b853f"><td class="mdescLeft">&#160;</td><td class="mdescRight">See DecayModes  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a23118fcf9ac347570316693bb56b853f">More...</a><br /></td></tr>
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<tr class="memitem:af305015d36cb32ad57a2b10c3211fe60"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#af305015d36cb32ad57a2b10c3211fe60">DecayStart</a><code> [get, set]</code></td></tr>
<tr class="memdesc:af305015d36cb32ad57a2b10c3211fe60"><td class="mdescLeft">&#160;</td><td class="mdescRight">Start of the distance based Decay. To set a non decaying area  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#af305015d36cb32ad57a2b10c3211fe60">More...</a><br /></td></tr>
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<tr class="memdesc:a640ab19b2ce19a6fb360c8f4851e4dc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum distance a force should be applied  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a640ab19b2ce19a6fb360c8f4851e4dc5">More...</a><br /></td></tr>
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<h2 class="groupheader">Member Enumeration Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa9235e31c1065a95f14b4c95b1060a82">&#9670;&nbsp;</a></span>DecayModes</h2>

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<p>Modes for Decay. Actual Decay must be implemented in inheriting classes </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a3e57296e855d9b8faf81086f49e44557">&#9670;&nbsp;</a></span>ForceTypes</h2>

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<p>Forcetypes are used in the decay math to properly get the distance. They are also used to draw a representation in DebugView </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aac8123cce43525a5d743f381609d5d04">&#9670;&nbsp;</a></span>TimingModes</h2>

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<p>Timing Modes Switched: Standard on/off mode using the baseclass enabled property Triggered: When the <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a65682103ccf91eb796ed4e52955628bd" title="Triggers the trigger modes (Trigger and Curve)">Trigger()</a> method is called the force is active for a specified Impulse Length Curve: Still to be defined. The basic idea is having a Trigger combined with a curve for the strength </p>

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<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<p>Constructor </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aefa5314c35620e26ccf791afc3538ae4">&#9670;&nbsp;</a></span>AbstractForceController() <span class="overload">[2/2]</span></h2>

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<p>Overloaded Contstructor with supplying Timing Mode </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad5fbd74367fcab9642859b41da2b4434">&#9670;&nbsp;</a></span>ApplyForce()</h2>

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<p>Apply the force supplying strength (wich is modified in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ab8ff9ed75b9c887d0912448e9c12ecce" title="Inherited from Controller Depending on the TimingMode perform timing logic and call ApplyForce()">Update()</a> according to the TimingMode </p>
<dl class="params"><dt>Parameters</dt><dd>
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<p>Implemented in <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_simple_wind_force.html#a7c6f7ab4f3acdfd48b183a4938f2725d">SimpleWindForce</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae4e5918d514e84898c333f558c44e3d8">&#9670;&nbsp;</a></span>GetDecayMultiplier()</h2>

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<p>Calculate the Decay for a given body. Meant to ease force development and stick to the DRY principle and provide unified and predictable decay math. </p>
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<dl class="section return"><dt>Returns</dt><dd>A multiplier to multiply the force with to add decay support in inheriting classes</dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a65682103ccf91eb796ed4e52955628bd">&#9670;&nbsp;</a></span>Trigger()</h2>

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<p>Triggers the trigger modes (Trigger and Curve) </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ab8ff9ed75b9c887d0912448e9c12ecce">&#9670;&nbsp;</a></span>Update()</h2>

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<p>Inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a> Depending on the TimingMode perform timing logic and call <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#ad5fbd74367fcab9642859b41da2b4434" title="Apply the force supplying strength (wich is modified in Update() according to the TimingMode">ApplyForce()</a> </p>
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<p>Implements <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_controller.html">Controller</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a8a5c131bf94f12e82f2fb9a9aae2f748">&#9670;&nbsp;</a></span>DecayCurve</h2>

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<p>Curve to be used for Decay in Curve mode </p>

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          <td class="memname"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_controllers_1_1_abstract_force_controller.html#a3e57296e855d9b8faf81086f49e44557">ForceTypes</a> ForceType</td>
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<p>The Forcetype of the instance </p>

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<p>Provided for reuse to provide Variation functionality in inheriting classes </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a094a305996ee618b827e62029f9fa9cd">&#9670;&nbsp;</a></span>StrengthCurve</h2>

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<p>Curve used by Curve Mode as an animated multiplier for the force strength. Only positions between 0 and 1 are considered as that range is stretched to have ImpulseLength. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a640ab19b2ce19a6fb360c8f4851e4dc5">&#9670;&nbsp;</a></span>DecayEnd</h2>

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<p>Maximum distance a force should be applied </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a23118fcf9ac347570316693bb56b853f">&#9670;&nbsp;</a></span>DecayMode</h2>

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<p>See DecayModes </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af305015d36cb32ad57a2b10c3211fe60">&#9670;&nbsp;</a></span>DecayStart</h2>

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<p>Start of the distance based Decay. To set a non decaying area </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae5ca22e450cb7eef4a8b4dbf34779f8f">&#9670;&nbsp;</a></span>ImpulseLength</h2>

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<p>Length of a triggered impulse. Used in both Triggered and Curve Mode </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a442b8ca2755ec6c329c488366e63cba5">&#9670;&nbsp;</a></span>ImpulseTime</h2>

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<p>Time of the current impulse. Incremented in update till ImpulseLength is reached </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ae601076a1485e178407e5024b0ae5c96">&#9670;&nbsp;</a></span>MaximumForce</h2>

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<p>Maximum Force to be applied. As opposed to Maximum Speed this is independent of the velocity of the affected body </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a7035b43d5ae398680cfa2291afebb2f7">&#9670;&nbsp;</a></span>MaximumSpeed</h2>

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<p>Maximum speed of the bodies. Bodies that are travelling faster are supposed to be ignored </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aab84255a301f0fedbd95b8e45c63ebba">&#9670;&nbsp;</a></span>Position</h2>

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<p>Position of the Force. Can be ignored (left at (0,0) for forces that are not position-dependent </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a7e0af77c63d277b389e7bb0caace453c">&#9670;&nbsp;</a></span>Strength</h2>

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<p>Global Strength of the force to be applied </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a3779ff2916787f9b369d814ea1486a04">&#9670;&nbsp;</a></span>TimingMode</h2>

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<p>Timing Mode of the force instance </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa83124cf2c39cdb305ff43240018b4bb">&#9670;&nbsp;</a></span>Triggered</h2>

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<p>Indicating if we are currently during an Impulse (Triggered and Curve Mode) </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aade77b6b6fa269b0c04936c33c1aeaea">&#9670;&nbsp;</a></span>Variation</h2>

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<p>Variation of the force applied to each body affected !! Must be used in inheriting classes properly !! </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>Physics2D/Controllers/AbstractForceController.cs</li>
</ul>
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